SwapFront
“Please make sure to play in full screen, otherwise resolution issues may severely affect the display of game content!!!”
Game Introduction
This is a tower defence game built around flexible repositioning and a unique shield system as its core features. The game offers three themed environments with six stages, featuring six distinct types of defence towers and eleven diverse enemy classes.
The difficulty curve progresses gradually, introducing new enemies and mechanics step by step to enhance the challenge. Core gameplay revolves around tower swapping and skill rotations, with strategic depth stemming from how players adapt their tower placements to counter enemy mechanics.
Unlike traditional tower defence, this game emphasises high-frequency real-time actions, requiring players to fully grasp each mechanic and make on-the-fly tactical decisions. With its fast pace and high difficulty, the experience feels closer to a real-time strategy game, demanding constant focus and adaptability, delivering battles that are both tense and deeply strategic.
Discover detailed profiles of all characters and enemies in the in-game gallery, giving you deeper insight into the world.
Important Mechanism
Enemies possess two types of shields:
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Physical Shields grant immunity to all physical damage and can only be broken by magical attacks.
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Magical Shields block all spell damage and can only be destroyed through physical strikes.
The core of the game lies in making full use of repositioning and character skills to counter enemies, adapt on the fly, and experience the thrill of real-time tactical action.






Comments
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Game doesn't full load on FireFox it seems.
Hey there!
I played your game and can share some feedback :)
Constructive part
* People don't like having to read much.. so while the tutorial is not too large and it looks visually appealing it'd be better to slowly introduce game mechanics during the game
* It felt rather slow. I played one level and at wave 6 I just didn't have anything to do there. Also the enemies felt more like a filler. They did not change what I had to do much, I just placed the units and went to make some tea. Somehow should be more dynamic
* Showing how much you'd get for selling
Positive feedback
+ An interesting two shield system, it does influence what you do and brings some different moves
+ Interesting mechanics that you can and should move the pieces around
+ Visually appealing, nice style
+ You have definitely put a lot of work for finding (or creating) the assets and aligning one to the other
Nitpicking
* On tutorial the button should rather be called close than back
* Scroll on the tutorial is wild, with touchpad it just scroll right to the bottom on a slightest move
* Highliting unavailable units would be nice (like you did with upgrades)
* Button notice -> tutorial or manual or intro? Notice kinda feels not right. I am not native though
* Showing tower range before buying it helps players to make better choices
* I did not get what the other button on upgraded unit does. Extends range? Increases the damage?
Thank you for your feedback! It’s really helpful for me.